For many years I’ve designed and developed websites, videos, printed media, and web banner ads supporting, showcasing, and promoting mobile applications. All projects for HOVR, ActivePackets and M7 Networks involved mobile games or mobile utilities.
In 2005, amidst a series of trade show booths, Flash tutorials and Sprint's Game Lobby, M7 assigned the task of designing an interface for a simple mobile application for purchasing themes. A series of screens based on rough wireframes were developed to outline the user's journey through the purchase.
The next year I began building HOVR's mobile games website, then a mobile game emulator for the PC, and concept designs for a game called Blingster Battle (later called Super Gem Blaster), pictured on the right.
Up until this time I was just a designer...which is fine with me. But getting my hands grubby with the greasy gears under the hood is kind of a turn-on. So when Joe at Venture Seeds approached me in late 2008 about creating both a regular website and mobile site for Emotitones, I was quite interested.
After a few rounds of concept designs we zeroed in on the striking dark look seen here on the left. A set of screens were rendered. Then I began coding a demo which would be used to pitch the idea for funding.
Building a mobile website is just like a regular website, but very small, and replete with a host of unique issues and considerations.
The original demo was written to work on a Blackberry. The code started with XHTML 1.0 Strict — which is a pretty standard doctype — and basic semantic markup. In later version XHTML Mobile 1.0 was employed for improved compatibility. What worked on one phone often didn't work on others. And you know how different smartphones, PDS, iPhones, Androids and Blackberries are — to name only a few. Support for HTML tags and CSS vary widely on mobile browsers. Eventually all the bugs were worked out and the project launched.
After building a mobile-friendly website, the development team began working on an iPhone version and I was called upon to render some designs for various screens. This one here is for recording your voice while the music is playing, to further customize the emotitone you are sending to someone.
A couple of mobile applications projects are currently in the works. But of course they won't be put up here on Kanoa.net until they're officially released.
In the meantime I'd be happy to discuss your mobile project with you!
EMS Responder enables emergency personnel in the field to report situations with written, recorded and photographic data.
HOVR's emulator allows users to play mobile games on their PC.
A comparison shopping application developed by ActivePackets.